Hiding strategy
MECCHA CHAMELEON hiding and camouflage skills: full analysis of coloring, hiding spots and postures
MECCHA CHAMELEON (tentative translation by the community, no official Chinese name, original name MECCHA CHAMELEON / めっちゃカメレオン), the hiding party controls a pure white bipedal chameleon, and uses the in-game color palette to paint its body into the color of the scene, and it blends into the walls, floors and props. Many newcomers enter the game for the first time, and all they think about is how to make the other party completely invisible to me. As a result, the more I hide, the more I reveal myself. This page talks about the real hiding and camouflage skills: what is the mentality, what order to start painting, how to choose the hiding spot, how to pose, and the six most likely pitfalls for novices. After reading this, you will be able to evolve from being beaten as soon as you enter the search phase to being steadily dragged until the timer reaches zero. If you are not familiar with the basic mechanics, it is recommended to read the Gameplay System page for a primer.
Contents of this page
- Core mentality: It’s not about being invisible, it’s about delaying time
- Three skill tips: selecting points, posing, and coloring
- Coloring practice: straw color selection and layered coloring sequence
- Advanced: Gloss Matching and Making a Shape
- How to choose a hiding spot: complex, cluttered, shadowed corners
- Color by surface: checkerboard floors, tiles, picture frames, balloons
- A list of six pitfalls for newbies to avoid
- Tool Limitations and Perspectives: Manage Your Expectations
- FAQ
Core mentality: It’s not about being invisible, it’s about delaying time
This is the foundation of a whole set of hiding skills. If you misunderstand it, it will be useless. Your goal is not to make you completely invisible to the hunter, but to make him spend enough time trying to figure out if you are a player that the timer will wear him out. According to the actual combat summaries of many media, MECCHA CHAMELEON (MECCHA CHAMELEON)’s outcome determination is quite tolerant to the hiding side: as long as there is one hider in a game until the countdown reaches zero, the entire hiding side will win.
This means you don’t need to be perfectly invisible. A disguise that looks a little strange, but the arresting party has to stare at it for three seconds before shooting, is often more valuable than a disguise with perfect color but placed in the middle of the room, because the former will repeatedly consume the other party's judgment time and footsteps. The search party does not have a flashlight and relies on the naked eye to scan for flaws. Every time you make him hesitate and turn back, the balance of time will tilt one more point towards the hiding party.
So the mentality needs to change from "I want to disappear" to "I want to create the cost of doubt". Even if you are discovered, try to be the last one to be found out: spread out your positions, don’t get together, and don’t let the raiding parties harvest everything with just one glance. The specific seconds of the preparation phase and the search phase have not yet been officially announced, and it is likely to vary depending on the mode and the owner's settings, but the general principle of delaying time holds true for any length of time.
Three skill tips: selecting points, posing, and coloring
MECCHA CHAMELEONThe official repeatedly emphasizes three elements, which can be remembered as a mantra: Position, Pose, Painting. The developers put it very plainly on the Steam store page: what determines success or failure is hiding position, posture, and most importantly, your drawing skills. These three things are not done in parallel, but in a sequential workflow.
The recommended order of execution is select points first, then pose, and finally paint:
- Position: The first thing to do in the preparation stage is to find a place to stay. Don’t rush to open the palette. Position determines what surface you're trying to imitate, and whether or not you'll be visible to the attackers.
- Pose: After standing still, lock the posture first. Squatting, lying flat, curling up into a ball, pressing against a wall, etc. will change your silhouette, and your silhouette is the first thing a searcher will catch. Decide on your posture first because your posture will change the angle of your body toward the light, which will affect how you apply it next.
- Painting: Once the position and posture are determined, spend the rest of the time refining the colors. In this way, the color you apply will fit the light-receiving surface of your current posture, instead of not matching when you stand up after applying it.
Many newcomers reverse the order and immerse themselves in coloring first, only to realize that there is no place to hide it, or the colors are all messed up as soon as they pose, and time is used up. Remember: Position and posture are the skeleton, and coloring is the skin. Build the skeleton first and then apply the skin.
Coloring practice: straw color selection and layered coloring sequence
Coloring is the core and most differentiated skill of MECCHA CHAMELEON. There is a 3D eyedropper tool (confirmed to exist) called Spoid in the game, which can pick up precise colors directly from the walls, floors, and prop surfaces around you. The media likened it to Photoshop's eyedropper. It is the lifeblood of your quick color matching. You must first get familiar with it in the key position.
According to community players, a reproducible painting process is as follows:
- Take the basic main color with a straw: Use a straw to tap the main color of the surface you want to blend into, and first spread a large area of the body into this background color.
- Take another darker shadow color: On the same surface, the light-receiving surface and the backlight surface are actually different colors. Take another darker color in the shadow area.
- Block filling: Spread the main color and shadow color in large color blocks, so that the body has a light and dark relationship first, rather than a lump of solid color.
- Finally add texture lines: Details such as brick seams, wood grains, and graffiti strokes are left for the final embellishment.
The most important rule of thumb: never paint flat with just one solid color. Real surfaces always have transitions between light and dark. A solid color without shadows is particularly eye-catching in the scene. The searcher can pick out this too clean anomaly at a glance. Even if there is just one more layer of shadow color, the credibility of the disguise will immediately rise to a higher level. For more information on the mechanics of coloring and color matching, please refer to the Gameplay System page.
Advanced: Gloss Matching and Making a Shape
When you've applied a good color but it's still visible at first glance, the problem usually lies in two advanced points: gloss and contour.
First, the gloss must match. According to community reports, in addition to color, the palette may also have sliders related to metallicity/roughness (gloss) to control how the body reflects light. A perfectly colored camouflage will be exposed immediately if there is a shiny reflection on the matte wall. Note: This gloss slider has not been officially confirmed to exist. It is a detail repeatedly mentioned by fan sites and community players, but the gloss mismatch will reveal that this observation itself is worthy of attention. Before applying, check whether the surface you are imitating is matte or reflective, and try to match the texture of your body.
Second, break up the outline and make a shape rather than just a color. Even if the color blends in with the wall, a human silhouette standing straight will still give you away. This is what the posture system is about:
- Curl into a ball: The silhouette becomes rounded, suitable for imitating balloons, circular decorations.
- Lie flat/flatten: The silhouette becomes flat, suitable for imitating paintings, exit signs, and flat objects attached to the wall.
- Squat: Lower the height and blend into low cabinets and stacks of boxes.
- Put it against the wall and flatten it: It is reported that there is a special button to release the wall stick. After sticking it, the body will be pressed into one piece, which is most suitable for being part of the wall.
The trick is to match the silhouette of the pose to the silhouette of a nearby real object: if there is a balloon next to it, curl it up, if there is a hanging painting next to it, squash it. The specific total number of postures has not been officially announced yet The ones that have been confirmed include curling up, squatting, lying down, and sticking to the wall, plus two new ones added in the v1.2.0 version. In actual combat, familiarity with these postures is enough to cover most scenes.
How to choose a hiding spot: complex, cluttered, shadowed corners
Choose this step to determine whether your coloring can get twice the result with half the effort. According to the experience of community players, good hiding spots have several common characteristics:
- Choose visually complex and cluttered areas: The more things and the more colorful the colors, the easier it is for the searcher’s eyes to tire, and even one more object will not be conspicuous. Empty white walls are the hardest to hide.
- A pile of objects in the center of a room is often better hidden than in a corner: Newcomers instinctively shrink to corners, but corners are the focus of search parties; on the contrary, a pile of debris is right in the middle, making it harder to pick it out alone.
- Make good use of shadowed corners: The search party does not have a flashlight, so dark corners are very beneficial to the hiding party. Color is more tolerant in dark places, and flaws are harder to see. In a dark map like the sewer, the shadow is your natural shield.
There is a community consensus on time management: The locking point should be determined as early as possible, and the position should be determined in the first third of the preparation stage, leaving most of the remaining time for coloring and refinement. Indecisiveness and switching back and forth is the number one reason why newcomers waste preparation time. By the time you get confused, the hunting party has already been released. For the specific distribution of hiding spots on different maps, please refer to the Scenes and Maps page, where signature hiding spots are organized according to maps.
Color by surface: checkerboard floors, tiles, picture frames, balloons
Different surfaces have different painting routines. The following are practical skills that appear repeatedly in the community guide. They can be used as a cheat sheet for painting this kind of surface when you see it (all based on the experience of community players, unofficial tutorials):
| Surface/scene | Color matching techniques |
|---|---|
| Checkerboard floor | Use a straw to take two square colors and apply them alternately on the limbs, so that the body also shows the alternation of light and dark grids, instead of being a mess. |
| Kitchen tile wall | Add a horizontal decorative line (waistline) at knee height to imitate the separation strips between the tiles, pretending to be on the wall. |
| Gallery frame/hanging picture | Paint a dark border on the outer circle, and fill the main color of the canvas inside. The whole thing reads like an extra picture hanging on the wall; it works best with the flattening posture. |
| Party balloons | Only match a single color of the balloon, don’t try to restore the entire rainbow; curl up into a ball and make one of the balloons. PC Gamer's reviewer got away by pretending to be a balloon. |
There is also a general tip that applies to all surfaces: The same material should have two colors, the light-receiving side and the shadow side, so that the disguise can stand up from multiple angles. The search party will walk around and only adjust the color at one angle. If he changes the direction and looks at it, he will be fooled.
A list of six pitfalls for newbies to avoid
According to the community, almost every newcomer has stepped on the following six pitfalls. A self-check can save you from losing a lot of games:
- If you don’t know the coloring keys, you will waste preparation time to find the keys at the beginning. Confirm the coloring and straw buttons in the settings or HUD before entering the game. Don’t wait for the timer to start. It should be noted that most of the default key positions circulated on the Internet come from fan sites, and the official key position table has not been announced. Everything is subject to your own in-game settings.
- Use a single flat color, regardless of light or dark. A solid color with no shadow is the most common and fatal flaw. Always have at least one layer of dark tones.
- Painted too brightly. Especially putting the whole body into a flat surface on the floor and painting it shiny is equivalent to holding a sign saying I am here. Would rather be a little darker.
- It still moves after positioning. Any movement during the search phase will immediately expose you. Lock your position as if you were a stone and not move at all.
- Ignore the gloss and go for shine on the matte side. If the color is right and the texture is not right, remember to check the degree of reflection (the gloss slider is a community opinion and has not been officially confirmed yet).
- Position silhouette does not match adjacent objects. Curling up into a ball without any round object next to it is even weirder than standing up. You must find a real object as a reference for your posture.
Reverse these six items, and it’s actually a complete hiding checklist: identify keys, layer, darken, freeze, gloss, and silhouette.
Tool Limitations and Perspectives: Manage Your Expectations
Finally, let’s talk about two practical limitations that will affect your operating experience. Knowing them in advance can save you a lot of frustration.
The coloring tools are limited. It was reported that around v1.0.3, the game had no brush size options and limited paint resolution. This means that you cannot make fine strokes and complex patterns, so strategically you should prioritize ensuring accurate color and shading rather than pursuing fine textures. Large color blocks are far more useful than picking out details. The main criticism of PC Gamer is that the straw color picker tool is a bit weird. Sometimes the color picker is not easy to use, which limits what you can imitate in a limited time. Don’t die when the color picker is not working. It is more worry-free to switch to a surface that is easy to pick colors and easy to camouflage.
About perspective. According to community reports, the hiding party uses the third person coloring, which means you can see your complete body silhouette, making it easier to check the camouflage effect; the searching party uses the first person scanning to find people. It should be noted that the official only confirmed the setting of the field of view (FOV) of the search party. The distinction between third-person and first-person is a community opinion and has not been officially recorded. But there is good news for the hiding party: since you can see your own silhouette, you must circle around your perspective before locking in to make sure that your disguise makes sense if you look at it from the direction where the searching party may pass. For the searcher's response ideas, you can refer to Seeker's Guide. Countermeasures: If you know what loopholes the other party is looking for, you will know where to fix it.
FAQ
How can the hiding side win in MECCHA CHAMELEON?
In what order should you start coloring?
Why is it that even though I paint the color accurately, I am still noticed at a glance?
What are the most common mistakes newbies make?
updated on 2026-06-16